Part 19
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There's gotta be a better way to phrase that.
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Anakin is so unlike your typical FE protagonist. I don't know quite what to think about him. How many protagonists do you know of who would actually do the "skipping through the meadows" thing?
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Uh...hello, not-Erik.
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We heard about Count Perry back in Siegfried's story. Along with Pellenore, he was the other Count who cast his lot with Magnus during the invasion of the land.
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You'd think that the red coloration would be a clue that something's amiss.
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That bracket isn't a typo on my part, by the way. I'm guessing that Blazer just forgot to remove that.
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I actually kind of like this sequence. It's pretty clear, since we know Kelik enough, that he's got something going on, but it's convincing enough that Perry wouldn't quite suspect anything.
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Double reveal!
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Seriously, Devisio is apparently called "The City of Lies." Not sure why it got that title, but Anakin should have guessed something.
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That's umm...a lot of cavaliers. Well then.
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Eh. We could probably have taken them, but then we'd miss out on:
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Oh, boy, does he ever.
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Why yes, that WAS a dramatic speech followed by a super move. I'm surprised that Blazer didn't also throw a flashback in there.
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To Blazer's credit, he does a decent job of justifying why you can't just pull that on every group of enemies you come across. But on the other hand, Kelik's going to be up and about, fighting alongside everyone else. If using that had knocked Kelik out of the fight entirely, I think it'd be more believable as a desperation attack that you shouldn't use too often.
Why yes, I am creating a story reason to remove one of the most powerful party members from a fight. It's not like there isn't a precedent for it, as we'll see later.
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So we go to the prep screen and hello, who's this?
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Don't know. Look at this person instead.
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Get it? It's like how Zekiel's laugh started with a Ze. Anyway, Not-Grandmother here will do the normal fortune teller thing if we want to. Don't know if it's worth it, since I'll be showing off the specific schticks of the chapters anyway, but I could if you guys are up for it.
Also, don't pay any attention to that other guy. I suspect that Blazer just made a mistake there, since he won't show up for a bit.
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Map time! This map's rather small in size, but we'll be going slowly, since cavaliers will be constantly pouring out of the forts on either side of Perry.
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It should be noted that Perry will move on his own volition if people get in close, and that can be dangerous. The man's solid everywhere, even capable of doubling some of our troops, so we'll want to tread lightly around the left side of the map.
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With that, Tekun joins the party, but we're not through yet.
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That's a new potential recruit who mentions another person we'll recruit later. We'll have to address that ASAP.
Player Phase:
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Enemy Phase:
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Tekun may not have the ridiculous speed and skill of Logan, but he compensates by actually having other stats. Plus, he and the other two Legend Mercenaries make a great support trio together. I have nothing bad to say about him. Well, I have one thing, but we'll see that shortly.
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Not much to say about the enemy weapon loudout, except for this guy. Think of this as the lance equivalent of the chainsaw. Low power, but insane crit rate, aka useless.
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Hortensia would have warned us about this, but the Devisian army is predominantly high skill. That means that they'll probably hit, and they could crit too.
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Too bad that they're hilariously weak.
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Hortensia would have also told us to bring Kelik and Althares in order to talk to Tekun, but we were going to bring them anyway.
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Like I said last chapter, Blazer was trying to trick you into buying a Member Card, when you can just get one for free.
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Also, Erik just looks like that all the time, so how would he even be able to tell?
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Take a...you know what, just keep the bottle on standby when it comes to Kelik.
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No kidding.
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By having the two of them talk, we get a Secret. There are seven of these in total, and while they don't do anything right now, Blazer's mentioned on FEShrine that he plans on having a special bonus for people who collect them all. Naturally, we'll be doing that for the purpose of the LP anyway.
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Each of these Secrets also comes with a pithy saying, but otherwise, they do nothing but take up inventory space. The supply caravan can't come soon enough.
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Look at this. Even going for effective damage, these cavaliers are pitiful.
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More charging! Ah yeah!
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Dude, you can't even muster a threatening amount of damage against Ace? That's just sad.
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In order for Lirin and Karina to dominate the skies, I'd like to eliminate these archers early.
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Speaking of Lirin, she's off on a recruiting run.
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At last! Our first promotion item of this act! And it comes with a healer too. She's a bit low on magic for her level, but she'll catch up. More importantly, she's got rocket engines strapped to her horse, and that's good when you can't fight back.
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I thought they were supposed to be the crit-happy ones.
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Gotta say, man, that skill growth is holding you back.
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Ooh, poisoned lance to the crotch! That's gonna sting.
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For every turn of this fight, the forts have been spewing out cavaliers. I don't really know when it stops, but it was still going when the fight was over.
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Fine with me. Just means that we can level our dudes.
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So as I mentioned, there's one aspect of Tekun that I'm not too fond of:
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And it's this nonsense. While I appreciate Blazer's attempts at making custom animations, they all look just a little off and rather jerky.
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The poison crotch sniper meets his end as we slowly make our way towards Perry.
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I've got a bit of a problem with Lirin right now. Specifically, her constitution makes it so she can't double too many enemy types without using a Slim Lance which we don't have. It's rather discouraging.
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Still, she can double soldiers, but that's not saying much. Soldiers are so expendable it's hilarious.
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I mean, Itsuke can double these guys, and he's...
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Well, okay, that speed's decent for this part of the game, but he's not getting more at this rate.
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Much as I'd love to just stick around and farm cavaliers all day, we've got to get a move on.
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Not to say that we can't get some painfully bad levels first.
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Way to conveniently sidestep your most troublesome stat.
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As I said, Perry's a real go-getter. Watch him go-get this guy.
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Sorry, I'm fasting.
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Perry's pretty fast and tough, but we can wear him down.
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With three magicians and an archer, we can easily give him the business.
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An adequate defense growth on a mage is always welcome.
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And Asch can seal the deal.
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Like that would have really happened.
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That may seem like an okay level, but bear in mind that two of those growths were 100% guaranteed. Still, extra strength never hurt anybody.
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Ooh! Eduardo's gonna love this.
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Nothing left for it but cleanup.
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Handy for our high constitution sword fighters.
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Maybe I should have Anakin actually try fighting more often. He's lagging behind everyone else in terms of levels.
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Not much to the shops, though they are selling Steel weaponry now.
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Of note, the cavaliers will keep coming, even though Perry's gone.
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Still, we've got them to the wall now.
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Fantastic!
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More damage! More!
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And as we close off on this chapter...
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Lirin does something to address her speed problem.
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I want you to pay attention to Perry's map sprite here. Close attention.
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I only noticed this when I looked at this scene frame by frame, but Perry's map sprite actually does draw a little sword here.
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For all the good it does him.
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As much as I dislike Kelik, the conflict between idealism and cynicism that he shares with Anakin is actually rather interesting. Both of them are right, but they've both got problems too. It's pretty well-done, all things considering.
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As much as Anakin is portrayed as a bit too trusting, he's not moronic or foolish. And actually, as much as I riff on Kelik, he's got some positive points too. They're both honestly kind of fun characters, certainly more so than the father-son positive reinforcement duo.
Next Time: We get back some old, dear friends. That's right! The Emblem weapons are returning!
Extras:
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Tekun
Class: Myrmidon
Weapon Ranks: C in swords
Affinity: Wind
HP: 24 (75%) Lck: 5 (40%)
Str: 10 (50%) Def: 6 (35%)
Skl: 12 (55%) Res: 1 (30%)
Spd: 15 (55%) Con: 9
Blazer's preference for swordfighters leaks through once more, as Tekun starts out with absurdly good stats for his level. The right column has decent growths, and boy is he going to be a strong attacker with a lot of crit potential, especially once I get him supported with Althares and Kelik. Tekun is wonderful, hands down.
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Emma
Class: Troubadour
Weapon Ranks: C in staves
Affinity: Dark
HP: 26 (55%) Lck: 2 (35%)
Mag: 6 (50%) Def: 10 (20%)
Skl: 6 (40%) Res: 12 (35%)
Spd: 10 (80%) Con: 6
I don't get what Emma's supposed to be. She starts at Level 10 with a magic base that's more appropriate for Level 5 or 6 and a defense that's just bizarre for that growth. If there ever was a character more clearly shackled to staves, it'd probably be her, since she's going to have a hard time catching up to any of our other magicians. Even Anakin, I imagine, would be able to outgrow her in magic, and that's saying something. At least with staff experience, she won't have a hard time getting levels.